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  <o:Author>Randy Molmen</o:Author>
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  <o:Revision>1</o:Revision>
  <o:TotalTime>3</o:TotalTime>
  <o:Created>2005-10-13T11:45:00Z</o:Created>
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  <o:Pages>1</o:Pages>
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  <o:Company>Baldwin-Wallace College</o:Company>
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<body lang=3DEN-US style=3D'tab-interval:.5in'>

<div class=3DSection1>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'>Distributed
processing<o:p></o:p></b></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'><span class=3DGramE>definit=
ion</span>
&#8211; Collection of hardware, software, and communication devices among w=
hich
tasks are spread.<span style=3D'mso-spacerun:yes'>&nbsp; </span><o:p></o:p>=
</p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>May be very coordinated
(multiprocessor computer) or very open (Internet)<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>All networks are distributed
systems, but not all distributed systems are networks.<o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'>Network archi=
tecture<o:p></o:p></b></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Draw and recognize bus, rin=
g, star,
hierarchy, network (fully-distributed and irregular) and hybrid<o:p></o:p><=
/p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>Give strong and weak point=
s of
each<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.5in'>Privacy<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.5in'>Security<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:2.0in'>External<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:2.0in'>Internal<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.5in'>Cost<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.5in'>Reliability<o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'>Network proto=
cols<o:p></o:p></b></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Reason for layer architectu=
res<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>OSI<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>Names of layers<o:p></o:p>=
</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>Basic jobs of each<o:p></o=
:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Internet 4-layer model<o:p>=
</o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>Names of layers<o:p></o:p>=
</p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>Task of each in communicat=
ion at
source, destination, and final nodes<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>TCP/IP (including UDP)<o:p>=
</o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>IP addresses<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Symbolic domain names<o:p><=
/o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>URL&#8217;s &#8211; identif=
y all
parts<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Token ring<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>CSMA/CD<o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'>Search engine=
s<o:p></o:p></b></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Two types, keyword and
concept-based (thematic)<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Use of <span class=3DSpellE=
>metatags</span>
to guide search engine robots<o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'>Web basics<o:=
p></o:p></b></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Location and protection of =
Web
documents in your H: drive<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Basic tags<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;HTML&gt;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;HEAD&gt;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;BODY&gt; <span class=
=3DSpellE>bgcolor</span>,
background, text, link, <span class=3DSpellE>vlink</span> attributes<o:p></=
o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;TITLE&gt;<o:p></o:p></=
p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;BR&gt;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;P&gt;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;UL&gt;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;OL&gt;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;LI&gt;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;IMG&gt; <span class=3D=
SpellE>src</span>,
border attributes<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;A&gt;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;FONT&gt; <span class=
=3DGramE>color
attribute</span><o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>&lt;CENTER&gt;<o:p></o:p><=
/p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>Color codes<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:1.0in'>Be able to interpret codes;
predict colors in simple cases (black, white, red, <span class=3DGramE>gree=
n</span>,
blue, purple) and be able to tell which of two colors is darker.<o:p></o:p>=
</p>

<p class=3DMsoNormal style=3D'margin-left:.5in'>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'><span
style=3D'font-size:14.0pt'>Contention<o:p></o:p></span></b></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'>Deadlock<o:p>=
</o:p></b></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Be
able to construct, identify deadlock from two processes<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Know
the three conditions necessary for deadlock (sufficient?)<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Cannot
predict and avoid<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Cannot
(perfectly) detect or resolve.<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span><span
class=3DGramE>Can prevent absolutely by denying one of three conditions (bu=
t at
what cost?)</span><o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Can
reduce by <span class=3DGramE>good<span style=3D'mso-spacerun:yes'>&nbsp;
</span>programming</span> practices (what practices?)<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:2'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Use
as few <span class=3DSpellE>unsharable</span> resources as possible<o:p></o=
:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:2'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Do
not overlap use of <span class=3DSpellE>unsharables</span> more than necess=
ary<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Can
recover from deadlock-caused losses by good programming practices<o:p></o:p=
></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:2'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Logs<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:2'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Rollbacks<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:2'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>BACKUPS!!!<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Can
prevent with <span class=3DSpellE>test_and_set</span> &#8211; cooperation b=
etween
system and good, <o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-left:.5in;text-indent:.5in'><span clas=
s=3DGramE>conscientious</span>,
knowledgeable programmers<o:p></o:p></p>

<p class=3DMsoNormal><b style=3D'mso-bidi-font-weight:normal'>Lost update<o=
:p></o:p></b></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Be
able to construct, identify lost update from two processes<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Locking<o:p></o:p></p>

<p class=3DMsoNormal><span style=3D'mso-tab-count:1'>&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Granularity<o:p></o:p><=
/p>

<p class=3DMsoNormal>Be particularly clear about the difference between los=
t update
and deadlock &#8211; they&#8217;re related but very different.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Both caused by two processes that =
share
resources (broadly defined) but one results in loss of data (often without =
any
sign that it has happened) and one results in loss of use of resources and =
lockup
of processes, and is usually VERY obvious.<o:p></o:p></p>

<p class=3DMsoNormal>&nbsp;<o:p></o:p></p>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

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